FSceneInterface::UpdateSkyCaptureContents

Updates the contents of the given sky capture by rendering the scene.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

virtual void UpdateSkyCaptureContents
(
    const USkyLightComponent * CaptureComponent,
    bool bCaptureEmissiveOnly,
    UTextureCube * SourceCubemap,
    FTexture * OutProcessedTexture,
    float & OutAverageBrightness,
    FSHVectorRGB3 & OutIrradianceEnvironmentMap,
    TArray< FFloat16Color > * OutRadianceMap
)

Remarks

Updates the contents of the given sky capture by rendering the scene. This must be called on the game thread.