FSceneInterface::UpdateSpeedTreeWind

Ticks the SpeedTree wind object and updates the uniform buffer.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

void UpdateSpeedTreeWind
(
    double CurrentTime
)

Remarks

Ticks the SpeedTree wind object and updates the uniform buffer.