FSkeletalMeshObject::CacheVertices

Re-skin cached vertices for an LOD and update the vertex buffer.

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h

Include

#include "SkeletalRenderPublic.h"

Syntax

void CacheVertices
(
    int32 LODIndex,
    bool bForce
) const

Remarks

Re-skin cached vertices for an LOD and update the vertex buffer.

that this function is called from the render thread!

Parameters

Parameter

Description

LODIndex

index to LODs

bForce

force update even if LOD index hasn't changed