FSkeletalMeshObject::EnableOverlayRendering

Enable blend weight rendering in the editor

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h

Include

#include "SkeletalRenderPublic.h"

Syntax

virtual void EnableOverlayRendering
(
    bool bEnabled,
    const TArray< int32 > * InBonesOfInterest,
    const TArray< UMorphTarget * > * MorphTargetOfInterest
)

Remarks

Enable blend weight rendering in the editor

Parameters

Parameter

Description

bEnabled

turn on or off the rendering mode optional parameters will decide which one to draw

(optional)

BonesOfInterest - array of bone indices to capture weights for

(optional)

MorphTargetsOfInterest - array of morphtargets to render for