FSkeletalMeshObject::GetComponentSpaceTransforms

Get the array of component-space bone transforms.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h

Include

#include "SkeletalRenderPublic.h"

Syntax

TArray< FTransform > * GetComponentSpaceTransforms() const

Remarks

Get the array of component-space bone transforms. Not safe to hold this point between frames, because it exists in dynamic data passed from main thread.