MaxDistanceFactor

High (best) DistanceFactor that was desired for rendering this SkeletalMesh last frame.

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Syntax

float MaxDistanceFactor

Remarks

High (best) DistanceFactor that was desired for rendering this SkeletalMesh last frame. Represents how big this mesh was in screen space This should only ever be WRITTEN by the RENDER thread (in FSkeletalMeshProxy::PreRenderView) and READ by the GAME thread (in USkeletalMeshComponent::UpdateSkelPose).