MinDesiredLODLevel

Lowest (best) LOD that was desired for rendering this SkeletalMesh last frame.

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Syntax

int32 MinDesiredLODLevel

Remarks

Lowest (best) LOD that was desired for rendering this SkeletalMesh last frame. This should only ever be WRITTEN by the RENDER thread (in FSkeletalMeshProxy::PreRenderView) and READ by the GAME thread (in USkeletalMeshComponent::UpdateSkelPose).