FSkeletalMeshObject::SetHiddenMaterials

Update the hidden material section flags for an LOD entry

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h

Include

#include "SkeletalRenderPublic.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalRender.cpp

Syntax

void SetHiddenMaterials
(
    int32 InLODIndex,
    const TArray< bool > & HiddenMaterials
)

Remarks

Update the hidden material section flags for an LOD entry

Parameters

Parameter

Description

InLODIndex

LOD entry to update hidden material flags for

HiddenMaterials

array of hidden material sections