FSkeletalMeshObject::SetTransform

Called when that component transform has changed

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h

Include

#include "SkeletalRenderPublic.h"

Syntax

virtual void SetTransform
(
    const FMatrix & InNewLocalToWorld,
    uint32 FrameNumber
)

Remarks

Called when that component transform has changed