FSkeletalMeshObject::ShouldUsePerBoneMotionBlur

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h

Include

#include "SkeletalRenderPublic.h"

Syntax

bool ShouldUsePerBoneMotionBlur() const

Returns

if per-bone motion blur is enabled for this object. This includes is the system overwrites the skeletal mesh setting.