FSkeletalMeshObject::Update

Called by the game thread for any dynamic data updates for this skel mesh object

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h

Include

#include "SkeletalRenderPublic.h"

Syntax

void Update
(
    int32 LODIndex,
    USkinnedMeshComponent * InMeshComponent,
    const TArray< FActiveMorphTarget > & ActiveMorphTargets,
    const TArray< float > & MorphTargetWeights,
    EPreviousBoneTransformUpdateMode PreviousBoneTransformUpdateMode
)

Remarks

Called by the game thread for any dynamic data updates for this skel mesh object

Parameters

Parameter

Description

LODIndex

lod level to update

InSkeletalMeshComponen

parent prim component doing the updating

ActiveMorphs

morph targets to blend with during skinning