FTextureRenderTarget2DArrayResource::GetDisplayGamma

Render target resource should be sampled in linear color space

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macOS

Linux

Override Hierarchy

FRenderTarget::GetDisplayGamma()

FTextureRenderTargetResource::GetDisplayGamma()

FTextureRenderTarget2DArrayResource::GetDisplayGamma()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureRenderTarget2DArrayResource.h

Include

#include "TextureRenderTarget2DArrayResource.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureRenderTarget2DArray.cpp

Syntax

virtual float GetDisplayGamma() const

Remarks

Render target resource should be sampled in linear color space

Returns

display gamma expected for rendering to this render target