FTextureRenderTarget2DArrayResource::FTextureRenderTarget2DArrayResource

Constructor

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureRenderTarget2DArrayResource.h

Include

#include "TextureRenderTarget2DArrayResource.h"

Syntax

FTextureRenderTarget2DArrayResource
(
    const class UTextureRenderTarget2DArray * InOwner
)

Remarks

Constructor

Parameters

Parameter

Description

InOwner

2DArray texture object to create a resource for