FTextureResource::GetCurrentMipCount

Current mip count. We use "current" to specify that it is not computed from SizeX() which is the size when fully streamed in.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureResource.h

Include

#include "TextureResource.h"

Syntax

int32 GetCurrentMipCount() const

Remarks

Current mip count. We use "current" to specify that it is not computed from SizeX() which is the size when fully streamed in.