FViewportClient::ShouldDPIScaleSceneCanvas

The debug canvas is always scaled

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Override Hierarchy

FViewportClient::ShouldDPIScaleSceneCanvas()

UGameViewportClient::ShouldDPIScaleSceneCanvas()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Syntax

virtual bool ShouldDPIScaleSceneCanvas() const

Remarks

The debug canvas is always scaled

Returns

Whether or not the scene canvas should be scaled.