FWaveInstance::GetUseSpatialization

Whether this wave will be spatialized, which controls 3D effects like panning

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Audio.h

Include

#include "Audio.h"

Source

/Engine/Source/Runtime/Engine/Private/Audio.cpp

Syntax

bool GetUseSpatialization() const

Remarks

Whether this wave will be spatialized, which controls 3D effects like panning