AActor::DisplayDebug

Draw important Actor variables on canvas.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual void DisplayDebug
(
    class UCanvas * Canvas,
    const class FDebugDisplayInfo & DebugDisplay,
    float & YL,
    float & YPos
)

Remarks

Draw important Actor variables on canvas. HUD will call DisplayDebug() on the current ViewTarget when the ShowDebug exec is used

Parameters

Parameter

Description

Canvas

Canvas to draw on

DebugDisplay

Contains information about what debug data to display

YL

[in] Height of the previously drawn line. [out] Height of the last line drawn by this function.

YPos

[in] Y position on Canvas for the previously drawn line. YPos += YL, gives position to draw text for next debug line. [out] Y position on Canvas for the last line drawn by this function.