AActor::EditorCanAttachTo

Returns true if this actor is allowed to be attached to the given actor

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/ActorEditor.cpp

Syntax

virtual bool EditorCanAttachTo
(
    const AActor * InParent,
    FText & OutReason
) const

Remarks

Returns true if this actor is allowed to be attached to the given actor