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| AActor::EnableInput()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void EnableInput
(
class APlayerController * PlayerController
)
Pushes this actor on to the stack of input being handled by a PlayerController.
Parameter |
Description |
---|---|
PlayerController |
The PlayerController whose input events we want to receive. |