AActor::IsSelectedInEditor

Test the selection state of a [UObject](API\Runtime\CoreUObject\UObject\UObject)

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual bool IsSelectedInEditor() const

Remarks

Test the selection state of a UObject

Returns

true if the object is selected, false otherwise.