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> Unreal Engine API Reference > Runtime > Engine > GameFramework > AActor > AActor::PostEditMove
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AActor::PostEditMove

Called after an actor has been moved in the editor

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Override Hierarchy

AActor::PostEditMove()

AManipulator::PostEditMove()

ALightmassImportanceVolume::PostEditMove()

ALevelInstancePivot::PostEditMove()

AWaterBodyExclusionVolume::PostEditMove()

AWaterZone::PostEditMove()

ALandscapeSplineActor::PostEditMove()

ALightmassPortal::PostEditMove()

ANavigationObjectBase::PostEditMove()

ACameraRig_Rail::PostEditMove()

ALevelBounds::PostEditMove()

ADecalActor::PostEditMove()

ACullDistanceVolume::PostEditMove()

AWaterBodyIsland::PostEditMove()

ALandscapeBlueprintBrushBase::PostEditMove()

AVPRootActor::PostEditMove()

AEQSTestingPawn::PostEditMove()

AZoneGraphAnnotationTestingActor::PostEditMove()

ALandscapeGizmoActiveActor::PostEditMove()

AWaterBody::PostEditMove()

AZoneGraphTestingActor::PostEditMove()

ABrush::PostEditMove()

ALightmassImportanceVolume::PostEditMove()

AWaterBodyExclusionVolume::PostEditMove()

ACullDistanceVolume::PostEditMove()

ANavigationTestingActor::PostEditMove()

ALandscape::PostEditMove()

ADisplayClusterRootActor::PostEditMove()

ALandscapeProxy::PostEditMove()

ALandscape::PostEditMove()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/ActorEditor.cpp

Syntax

virtual void PostEditMove
(
    bool bFinished
)

Remarks

Called after an actor has been moved in the editor