AActor::RewindForReplay

Called on the actor before checkpoint data is applied during a replay.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual void RewindForReplay()

Remarks

Called on the actor before checkpoint data is applied during a replay. Only called if bReplayRewindable is set.