AActor::UnregisterAllComponents

Unregister all currently registered components

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual void UnregisterAllComponents
(
    bool bForReregister
)

Remarks

Unregister all currently registered components

Parameters

Parameter

Description

bForReregister

If true, RegisterAllComponents will be called immediately after this so some slow operations can be avoided