AController::AddPawnTickDependency

Add dependency that makes us tick before the given Pawn.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h

Include

#include "GameFramework/Controller.h"

Source

/Engine/Source/Runtime/Engine/Private/Controller.cpp

Syntax

virtual void AddPawnTickDependency
(
    APawn * NewPawn
)

Remarks

Add dependency that makes us tick before the given Pawn. This minimizes latency between input processing and Pawn movement.