AController::CleanupPlayerState

Called from [Destroyed()](API\Runtime\Engine\GameFramework\AController\Destroyed).

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Override Hierarchy

AController::CleanupPlayerState()

APlayerController::CleanupPlayerState()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h

Include

#include "GameFramework/Controller.h"

Source

/Engine/Source/Runtime/Engine/Private/Controller.cpp

Syntax

virtual void CleanupPlayerState()

Remarks

Called from Destroyed(). Cleans up PlayerState.