AController::ClientSetLocation

Replicated function to set the pawn location and rotation, allowing server to force (ex. teleports).

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h

Include

#include "GameFramework/Controller.h"

Syntax

void ClientSetLocation
(
    FVector NewLocation,
    FRotator NewRotation
)

Remarks

Replicated function to set the pawn location and rotation, allowing server to force (ex. teleports).