AController::ClientSetRotation

Replicated function to set the pawn rotation, allowing the server to force.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h

Include

#include "GameFramework/Controller.h"

Syntax

void ClientSetRotation
(
    FRotator NewRotation,
    bool bResetCamera
)

Remarks

Replicated function to set the pawn rotation, allowing the server to force.