AController::GetControlRotation

Get the control rotation.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h

Include

#include "GameFramework/Controller.h"

Source

/Engine/Source/Runtime/Engine/Private/Controller.cpp

Syntax

virtual FRotator GetControlRotation() const

Remarks

Get the control rotation. This is the full aim rotation, which may be different than a camera orientation (for example in a third person view), and may differ from the rotation of the controlled Pawn (which may choose not to visually pitch or roll, for example).