AController::GetDesiredRotation

Get the desired pawn target rotation

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h

Include

#include "GameFramework/Controller.h"

Source

/Engine/Source/Runtime/Engine/Private/Controller.cpp

Syntax

virtual FRotator GetDesiredRotation() const

Remarks

Get the desired pawn target rotation