AController::GetLifetimeReplicatedProps

Returns the properties used for network replication, this needs to be overridden by all actor classes with native replicated properties

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h

Include

#include "GameFramework/Controller.h"

Source

/Engine/Source/Runtime/Engine/Private/Controller.cpp

Syntax

virtual void GetLifetimeReplicatedProps
(
    TArray< FLifetimeProperty > & OutLifetimeProps
) const

Remarks

Returns the properties used for network replication, this needs to be overridden by all actor classes with native replicated properties