AController::GetMoveGoalReachTest

Get cylinder for testing if actor has been reached

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

INavAgentInterface::GetMoveGoalReachTest()

AController::GetMoveGoalReachTest()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h

Include

#include "GameFramework/Controller.h"

Source

/Engine/Source/Runtime/Engine/Private/Controller.cpp

Syntax

virtual void GetMoveGoalReachTest
(
    const AActor * MovingActor,
    const FVector & MoveOffset,
    FVector & GoalOffset,
    float & GoalRadius,
    float & GoalHalfHeight
) const

Remarks

Get cylinder for testing if actor has been reached

Parameters

Parameter

Description

MoveOffset

destination (relative to actor's nav location)

GoalOffset

cylinder center (relative to actor's nav location)

GoalRadius

cylinder radius

GoalHalfHeight

cylinder half height