AController::IsValidControlRotation

Return false if rotation contains NaN or extremely large values (usually resulting from uninitialized values).

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h

Include

#include "GameFramework/Controller.h"

Source

/Engine/Source/Runtime/Engine/Private/Controller.cpp

Syntax

bool IsValidControlRotation
(
    FRotator CheckRotation
) const

Remarks

Return false if rotation contains NaN or extremely large values (usually resulting from uninitialized values).