AController::ReceiveInstigatedAnyDamage

Event when this controller instigates ANY damage

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Windows

macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h

Include

#include "GameFramework/Controller.h"

Syntax

void ReceiveInstigatedAnyDamage
(
    float Damage,
    const class UDamageType * DamageType,
    class AActor * DamagedActor,
    class AActor * DamageCauser
)

Remarks

Event when this controller instigates ANY damage