AController::ReceivePossess

Blueprint implementable event to react to the controller possessing a pawn

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h

Include

#include "GameFramework/Controller.h"

Syntax

void ReceivePossess
(
    APawn * PossessedPawn
)

Remarks

Blueprint implementable event to react to the controller possessing a pawn