AController::Reset

Reset actor to initial state - used when restarting level without reloading.

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h

Include

#include "GameFramework/Controller.h"

Source

/Engine/Source/Runtime/Engine/Private/Controller.cpp

Syntax

virtual void Reset()

Remarks

Reset actor to initial state - used when restarting level without reloading.