AController::SetIgnoreMoveInput

Locks or unlocks movement input, consecutive calls stack up and require the same amount of calls to undo, or can all be undone using ResetIgnoreMoveInput.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h

Include

#include "GameFramework/Controller.h"

Source

/Engine/Source/Runtime/Engine/Private/Controller.cpp

Syntax

virtual void SetIgnoreMoveInput
(
    bool bNewMoveInput
)

Remarks

Locks or unlocks movement input, consecutive calls stack up and require the same amount of calls to undo, or can all be undone using ResetIgnoreMoveInput.

Parameters

Parameter

Description

bNewMoveInput

If true, move input is ignored. If false, input is not ignored.