AGameMode::HandleSeamlessTravelPlayer

Handles reinitializing players that remained through a seamless level transition called from C++ for players that finished loading after the server

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

AGameModeBase::HandleSeamlessTravelPlayer()

AGameMode::HandleSeamlessTravelPlayer()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h

Include

#include "GameFramework/GameMode.h"

Source

/Engine/Source/Runtime/Engine/Private/GameMode.cpp

Syntax

virtual void HandleSeamlessTravelPlayer
(
    AController *& C
)

Remarks

Handles reinitializing players that remained through a seamless level transition called from C++ for players that finished loading after the server

Parameters

Parameter

Description

C

the Controller to handle