AGameMode::IsHandlingReplays

Returns true if replays will start/stop during gameplay starting/stopping

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Override Hierarchy

AGameModeBase::IsHandlingReplays()

AGameMode::IsHandlingReplays()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h

Include

#include "GameFramework/GameMode.h"

Source

/Engine/Source/Runtime/Engine/Private/GameMode.cpp

Syntax

virtual bool IsHandlingReplays()

Remarks

Returns true if replays will start/stop during gameplay starting/stopping