AGameMode::PostCommitMapChange

Called from CommitMapChange after unloading previous level and loading new level+sublevels.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h

Include

#include "GameFramework/GameMode.h"

Source

/Engine/Source/Runtime/Engine/Private/GameMode.cpp

Syntax

virtual void PostCommitMapChange()

Remarks

Called from CommitMapChange after unloading previous level and loading new level+sublevels. Used for asynchronous level streaming