AGameMode::StartMatch

Transition from WaitingToStart to InProgress.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h

Include

#include "GameFramework/GameMode.h"

Source

/Engine/Source/Runtime/Engine/Private/GameMode.cpp

Syntax

virtual void StartMatch()

Remarks

Transition from WaitingToStart to InProgress. You can call this manually, will also get called if ReadyToStartMatch returns true