AGameState::HasMatchEnded

Returns true if match is WaitingPostMatch or later

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Override Hierarchy

AGameStateBase::HasMatchEnded()

AGameState::HasMatchEnded()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameState.h

Include

#include "GameFramework/GameState.h"

Source

/Engine/Source/Runtime/Engine/Private/GameState.cpp

Syntax

virtual bool HasMatchEnded() const

Remarks

Returns true if match is WaitingPostMatch or later