AGameState::HasMatchStarted

Returns true if the world has started match (called MatchStarted callbacks)

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

AGameStateBase::HasMatchStarted()

AGameState::HasMatchStarted()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameState.h

Include

#include "GameFramework/GameState.h"

Source

/Engine/Source/Runtime/Engine/Private/GameState.cpp

Syntax

virtual bool HasMatchStarted() const

Remarks

Returns true if the world has started match (called MatchStarted callbacks)