AGameState::ReceivedGameModeClass

Called when the GameClass property is set (at startup for the server, after the variable has been replicated on clients)

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Override Hierarchy

AGameStateBase::ReceivedGameModeClass()

AGameState::ReceivedGameModeClass()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameState.h

Include

#include "GameFramework/GameState.h"

Source

/Engine/Source/Runtime/Engine/Private/GameState.cpp

Syntax

virtual void ReceivedGameModeClass()

Remarks

Called when the GameClass property is set (at startup for the server, after the variable has been replicated on clients)