AGameStateBase::GetPlayerRespawnDelay

Returns how much time needs to be spent before a player can respawn

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Override Hierarchy

AGameStateBase::GetPlayerRespawnDelay()

AGameState::GetPlayerRespawnDelay()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameStateBase.h

Include

#include "GameFramework/GameStateBase.h"

Source

/Engine/Source/Runtime/Engine/Private/GameStateBase.cpp

Syntax

virtual float GetPlayerRespawnDelay
(
    AController * Controller
) const

Remarks

Returns how much time needs to be spent before a player can respawn