AGameStateBase::GetServerWorldTimeSeconds

Returns the simulated TimeSeconds on the server, will be synchronized on client and server

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameStateBase.h

Include

#include "GameFramework/GameStateBase.h"

Source

/Engine/Source/Runtime/Engine/Private/GameStateBase.cpp

Syntax

virtual float GetServerWorldTimeSeconds() const

Remarks

Returns the simulated TimeSeconds on the server, will be synchronized on client and server