AGameStateBase::OnRep_ReplicatedHasBegunPlay

[By](API\Developer\AutomationDriver\By) default calls BeginPlay and StartMatch

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameStateBase.h

Include

#include "GameFramework/GameStateBase.h"

Source

/Engine/Source/Runtime/Engine/Private/GameStateBase.cpp

Syntax

virtual void OnRep_ReplicatedHasBegunPlay()

Remarks

By default calls BeginPlay and StartMatch