AGameStateBase::ReceivedSpectatorClass

Called when the SpectatorClass property is set (at startup for the server, after the variable has been replicated on clients)

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameStateBase.h

Include

#include "GameFramework/GameStateBase.h"

Source

/Engine/Source/Runtime/Engine/Private/GameStateBase.cpp

Syntax

virtual void ReceivedSpectatorClass()

Remarks

Called when the SpectatorClass property is set (at startup for the server, after the variable has been replicated on clients)