AHUD::AddActorToDebugList

Utility function to add an actor to our consideration list for 'showdebug' Only consider visible, non destroyed Actors in the same world the player is in.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h

Include

#include "GameFramework/HUD.h"

Source

/Engine/Source/Runtime/Engine/Private/HUD.cpp

Syntax

static void AddActorToDebugList
(
    AActor * InActor,
    TArray< AActor * > & InOutList,
    UWorld * InWorld
)

Remarks

Utility function to add an actor to our consideration list for 'showdebug' Only consider visible, non destroyed Actors in the same world the player is in.