AHUD::DrawMaterial

Draws a material-textured quad on the HUD.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h

Include

#include "GameFramework/HUD.h"

Source

/Engine/Source/Runtime/Engine/Private/HUD.cpp

Syntax

void DrawMaterial
(
    UMaterialInterface * Material,
    float ScreenX,
    float ScreenY,
    float ScreenW,
    float ScreenH,
    float MaterialU,
    float MaterialV,
    float MaterialUWidth,
    float MaterialVHeight,
    float Scale,
    bool bScalePosition,
    float Rotation,
    FVector2D RotPivot
)

Remarks

Draws a material-textured quad on the HUD.

Parameters

Parameter

Description

Material

Material to use

ScreenX

Screen-space X coordinate of upper left corner of the quad.

ScreenY

Screen-space Y coordinate of upper left corner of the quad.

ScreenW

Screen-space width of the quad (in pixels).

ScreenH

Screen-space height of the quad (in pixels).

MaterialU

Texture-space U coordinate of upper left corner of the quad

MaterialV

Texture-space V coordinate of upper left corner of the quad.

MaterialUWidth

Texture-space width of the quad (in normalized UV distance).

MaterialVHeight

Texture-space height of the quad (in normalized UV distance).

Scale

Amount to scale the entire texture (horizontally and vertically)

bScalePosition

Whether the "Scale" parameter should also scale the position of this draw call.

Rotation

Amount to rotate this quad

RotPivot

Location (as proportion of quad, 0-1) to rotate about