AHUD::DrawTexture

Draws a textured quad on the HUD.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h

Include

#include "GameFramework/HUD.h"

Source

/Engine/Source/Runtime/Engine/Private/HUD.cpp

Syntax

void DrawTexture
(
    UTexture * Texture,
    float ScreenX,
    float ScreenY,
    float ScreenW,
    float ScreenH,
    float TextureU,
    float TextureV,
    float TextureUWidth,
    float TextureVHeight,
    FLinearColor TintColor,
    EBlendMode BlendMode,
    float Scale,
    bool bScalePosition,
    float Rotation,
    FVector2D RotPivot
)

Remarks

Draws a textured quad on the HUD.

Parameters

Parameter

Description

Texture

Texture to draw.

ScreenX

Screen-space X coordinate of upper left corner of the quad.

ScreenY

Screen-space Y coordinate of upper left corner of the quad.

ScreenW

Screen-space width of the quad (in pixels).

ScreenH

Screen-space height of the quad (in pixels).

TextureU

Texture-space U coordinate of upper left corner of the quad

TextureV

Texture-space V coordinate of upper left corner of the quad.

TextureUWidth

Texture-space width of the quad (in normalized UV distance).

TextureVHeight

Texture-space height of the quad (in normalized UV distance).

TintColor

Vertex color for the quad.

BlendMode

Controls how to blend this quad with the scene. Translucent by default.

Scale

Amount to scale the entire texture (horizontally and vertically)

bScalePosition

Whether the "Scale" parameter should also scale the position of this draw call.

Rotation

Amount to rotate this quad

RotPivot

Location (as proportion of quad, 0-1) to rotate about